{"id":7287,"date":"2018-09-19T18:20:49","date_gmt":"2018-09-19T22:20:49","guid":{"rendered":"https:\/\/www.danielharper.org\/yauu\/?p=7287"},"modified":"2023-07-23T22:03:43","modified_gmt":"2023-07-24T02:03:43","slug":"exodus-the-card-game","status":"publish","type":"post","link":"https:\/\/www.danielharper.org\/yauu\/2018\/09\/exodus-the-card-game\/","title":{"rendered":"Exodus: The Card Game"},"content":{"rendered":"<p>A few months ago, <a href=\"https:\/\/www.danielharper.org\/yauu\/2018\/04\/game-development\/\">I wrote about prototyping &#8220;Exodus: The Card Game,&#8221;<\/a> a game based on the wanderings of the Israelites. After lots of play with both kids and adults (and lots of changes to the rules), prototyping is finally done. I made 6 decks using the online printer <a href=\"https:\/\/www.boardgamesmaker.com\/\">Board Games Maker<\/a>; the printing quality is excellent, and here&#8217;s what a deck looks like:<\/p>\n<p><a href=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/BlogSep1918.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/BlogSep1918.jpg\" alt=\"\" width=\"1024\" height=\"540\" class=\"alignleft size-full wp-image-7288\" srcset=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/BlogSep1918.jpg 1024w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/BlogSep1918-300x158.jpg 300w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/BlogSep1918-768x405.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>One of our curriculum goals in our Sunday school is to play more games. &#8220;Exodus: The Card Game&#8221; is designed to supplement an upper elementary or middle school unit on the Hebrew Bible. Once you learn the rules, play takes about 15-20 minutes, so it fits nicely into a typical Sunday school class time. And the rules are fairly simple and straightforward; I&#8217;m including them below the fold so you can get an idea of the game.<\/p>\n<p>The only problem with this game is the price. I bought 6 decks, and the price including shipping and handling came out to just under $25 per deck &#8212; pricey for a card game. (If I printed 1000 decks the price would drop to about $6 per deck, but what would I do with 1,000 copies of this game?)<\/p>\n<p>If you&#8217;d like to buy a copy of the game, email me and I can get you a single copy for about $27. (There&#8217;s a price break at 6 copies, which knocks approximately $2 off the price; next price break is at 30 copies.) If you&#8217;re going to the Pot of Gold religious education conference in Sacramento on Sept. 29, I&#8217;ll have a few extra copies of the game to sell.<\/p>\n<p><!--more--><\/p>\n<p><strong>EXODUS, THE CARD GAME<\/strong><br \/>\n15-20 minutes \u2014 Ages 8+ \u2014 2-4 players (optional 6-8)<\/p>\n<p><strong>The Story<\/strong><\/p>\n<p>You\u2019re the leader of one of several bands of Israelites, people wandering through the wilderness on your way to the Promised Land. On your journey, you are helped by a powerful and mysterious being you call God.<\/p>\n<p>It\u2019s a 700 mile journey through the wilderness. On your journey, you face Trials, problems that God can help you solve. Will yours be the first band of people to reach the Promised Land?<\/p>\n<p><strong>Overview<\/strong><\/p>\n<p>Your goal is to be the first player to add mileage cards to your Mileage Pile adding up to exactly 700 miles.<\/p>\n<p>But if another player plays a Trial Card on your Trial Pile, you can\u2019t play any Mileage Cards until you overcome the Trial. You overcome the Trial by either playing the matching God Helps Card, or if you or any other player plays the matching God-Given Right Card. Of course, you can also play Trial Cards on any other player\u2019s Trials Pile!<\/p>\n<p><strong>Rules<\/strong><\/p>\n<p>2 to 4 players may play. The dealer gives everyone 6 cards.<\/p>\n<p>Plays goes to the right, beginning to the right of the dealer.<\/p>\n<p><em>Basic play:<\/em><\/p>\n<p>When it\u2019s your turn, you EITHER draw from the top of the Main Deck OR draw the topmost card from the Discard Pile.<\/p>\n<p>If you draw from the Main Deck, do one of the following:<br \/>\n1. Play a Mileage Card on your Mileage Pile (unless there\u2019s a Trial Card on your Trials Pile);<br \/>\n2. Cover a Trials Card on your Trials Pile with the appropriate God Helps Card;<br \/>\n3. Play a Trial Card on another player\u2019s Trials Pile;<br \/>\n4. Place any card from your hand face up on the Discard Pile (except God-Given Right Cards may NOT be discarded); OR<br \/>\n5. Play a God-Given Right Card (see special rules below).<\/p>\n<p>If you draw from the Discard Pile, you must then discard a card from your hand; that completes your turn.<\/p>\n<p>No one can play more than one (1) 150 Miles Card on their Mileage Pile.<\/p>\n<p><em>Trial Cards:<\/em><\/p>\n<p>If another player plays a Trial Card on your Trials Pile, you cannot play any Mileage Cards until you cover the Trial Card with the matching God Helps Card (see Listing of Cards).<\/p>\n<p>You can always play a Trial Card on another player\u2019s Trials Pile. But only the topmost Trial Card on any player\u2019s Trials Pile counts. Example: If you have a \u201cRed Sea Blocks Escape\u201d Trial Card on top of your Trials Pile, and another player places a \u201cWorship Golden Calf\u201d Trial Card on your Trials Pile, you no longer have to worry about the \u201cRed Sea Blocks Escape\u201d Trial Card; all you need do now is play a \u201cBurn Golden Calf, Grind It Up, Drink It\u201d God Helps Card on your Trials Pile, and then you can start playing Mileage Cards again on your Mileage Pile.<\/p>\n<p><em>God-Given Right Cards:<\/em><\/p>\n<p>You can play a God-Given Right Card AT ANY TIME (even if it\u2019s not your turn) by saying \u201cGOD-GIVEN RIGHT!\u201d<\/p>\n<p>As soon as you say \u201cGod-Given Right!\u201d it becomes your turn. If you say \u201cGod-Given Right!\u201d when another player has drawn a card but has not yet played a card, they must immediately place one card from their hand into the Discard Pile, and play goes to you.<\/p>\n<p>Place the God-Given Right Card face up in the middle of the playing area, and draw a card to replace it in your hand.<\/p>\n<p>Each God-Given Right Card protects from a matching Trial Card, and if that Trial Card is on the top of anyone\u2019s Trials Pile when you play the God-Given Right Card, remove that Trial Card and place it in the Discard Pile. If there are other Trial Cards immediately under that topmost Trial Card, re-move those too, until either a God Helps Card is exposed, or until there is nothing left on the Trials Pile.<\/p>\n<p>Now it becomes your turn, so draw another card and take your turn. After you finish your turn, play goes to the player on your right, and play continues from there. Once a God-Given Right Card has been played, EVERY player is now protected from the matching Trial Card. Example: If you play the \u201cEnough Food For All\u201d God-Given Right Card, then no one can play the \u201cNothing to Eat\u201d Trial Card for the rest of the game. <\/p>\n<p>If 2 players say \u201cGod-Given Right!\u201d together, play goes in this order:<br \/>\n1: \u201cEnough food for all\u201d Card before&#8230;<br \/>\n2: \u201cClean water for all\u201d Card before&#8230;<br \/>\n3: \u201cNo one has to worship false things\u201d Card before&#8230;<br \/>\n4: \u201cFreedom from violence\u201d Card.<\/p>\n<p><em>Winning the Game:<\/em><\/p>\n<p>The first player to play 700 miles on their Mileage Pile wins the game. You must reach 700 miles EXACTLY.<\/p>\n<p>If you run out of cards in the Main Deck, shuffle the Discard Pile and use it as the Main Deck.<\/p>\n<p><a href=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-1024x1024.png\" alt=\"\" width=\"840\" height=\"840\" class=\"alignleft size-large wp-image-7289\" srcset=\"https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-1024x1024.png 1024w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-150x150.png 150w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-300x300.png 300w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-768x768.png 768w, https:\/\/www.danielharper.org\/yauu\/wp-content\/uploads\/2018\/09\/Exodus-sample-play-1200x1200.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><em>Listing of Cards:<\/em><\/p>\n<p>TRIAL CARDS &#8212; GOD HELPS CARDS &#8212; GOD-GIVEN RIGHT CARDS<br \/>\n2 &#8211; Red Sea blocks escape &#8212; 6 &#8211; Part the Red Sea &#8212; [none]<br \/>\n2 &#8211; Fiery serpent attack &#8212; 6 &#8211; Brass serpents heal &#8212; [none]<br \/>\n2 &#8211; Nothing to eat &#8212; 6 &#8211; Manna to eat &#8212; 1 &#8211; Enough food for all<br \/>\n2 &#8211; Water is polluted &#8212; 6 &#8211; Make water the clean &#8212; 1 &#8211; Clean water for all<br \/>\n2 &#8211; Attacked by Amalek &#8212; 6 &#8211; Repel Amalek &#8212; 1 &#8211; Freedom from violence<br \/>\n2 &#8211; Forced to worship a\tGolden Calf &#8212; 6 &#8211; Burn Golden Calf, grind it up, &#038; drink it &#8212; 1 &#8211; No one has to worship false things<\/p>\n<p><strong>Additional rules:<\/strong><\/p>\n<p><em>Game extension:<\/em> When one player reaches or passes 600 miles, any player can ask for a game extension to 1,000 miles. Now the first player to reach 1,000 miles wins.<\/p>\n<p><em>For 6 or 8 players:<\/em> Six or eight players play in pairs, with each pair sharing a Mileage Pile and a Trials Pile. The dealer gives 5 cards to each player. No player may show their hand to any other player (including their partner).<\/p>\n<p><strong>The story behind the game: <\/strong><\/p>\n<p>\u201cExodus: The Card Game\u201d gets its story from the Book of Exodus in the Bible. Each of the Trials in the game is one of the challenges that Moses and his followers had to face after they escaped from the Pharaoh in Egypt and journeyed through the wilderness to reach the Promised Land. Here are the challenges Moses and the Israelites faced, and the way their God helped them over-come each challenge (in the order they appear in the Bible):<\/p>\n<p>1. As the Pharaoh\u2019s army pursues them, the Red Sea blocks their escape (Ex. 14:9)<br \/>\nGod parts the Red Sea, allowing Moses to get away (Ex. 15-16)<\/p>\n<p>2. There\u2019s no clean water to drink, it\u2019s is polluted and tastes bitter (Ex. 15:23-24)<br \/>\nGod makes the water clean (Ex. 15:25, 17:5)<\/p>\n<p>3. There\u2019s nothing to eat (Ex. 16:2-3)<br \/>\nEvery day, God provides \u201cmanna\u201d to eat (Ex. 16:4)<\/p>\n<p>4. The Israelites are attacked by Amalek (Ex. 17:8)<br \/>\nGod gives Moses the power to repel Amalek by raising his hand (Ex. 17:9-15)<\/p>\n<p>5. The people construct and then worship a Golden Calf (Ex. 32:1-6)<br \/>\nTo free themselves, God tells them to burn it, grind it up, and drink it (Ex. 32:20)<\/p>\n<p>6. God sends fiery serpent attack (Num. 21:6)<br \/>\nGod shows how to make a brass serpent to heal the fiery serpent bites (Num. 21:7-8)<\/p>\n<p>The book of Exodus is not supposed to be an accurate historical account, nor is it supposed to be a scientific explanation. Instead, it\u2019s a story filled with awesome and fantastical elements that are meant to reveal God\u2019s character.<\/p>\n<p>What does the Exodus story tell us about God&#8217;s character? First of all, God is not all kittens-and-rainbows, as for example when God makes the Israelites drink the ashes of the Golden Calf; God is a fearsome and awe-inspiring deity. Second, God does not follow human logic and is ultimately unknowable by humans, as for exam-ple when it is God who sends the fiery serpents to harass the Israelites. Third, while God might not be kittens-and-rainbows, God does want justice for humans and for the land; the game emphasizes God&#8217;s desire for justice with the God-given Right Cards. Finally, the Exodus story tells us that what people do makes a difference, that is, God gives humans free will. Furthermore, God can be forgiving; so when the hu-mans decide to do something stupid with their free will, like worshipping a Golden Calf, God may help them get past their stupidity. So it is the game aims to give a small sense of the character of the God of the Israelites, as that character is revealed in the story of Exodus.<\/p>\n<p>\u201cExodus: The Card Game\u201d<br \/>\nCopyright \u00a9 2018 Dan Harper, including card designs, rules, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few months ago, I wrote about prototyping &#8220;Exodus: The Card Game,&#8221; a game based on the wanderings of the Israelites. After lots of play with both kids and adults (and lots of changes to the rules), prototyping is finally done. I made 6 decks using the online printer Board Games Maker; the printing quality &hellip; <a href=\"https:\/\/www.danielharper.org\/yauu\/2018\/09\/exodus-the-card-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Exodus: The Card Game&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[18,965,549,213],"class_list":["post-7287","post","type-post","status-publish","format-standard","hentry","category-religious-education","tag-bible","tag-curriculum","tag-games","tag-judaism"],"_links":{"self":[{"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/posts\/7287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/comments?post=7287"}],"version-history":[{"count":2,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/posts\/7287\/revisions"}],"predecessor-version":[{"id":7291,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/posts\/7287\/revisions\/7291"}],"wp:attachment":[{"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/media?parent=7287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/categories?post=7287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielharper.org\/yauu\/wp-json\/wp\/v2\/tags?post=7287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}